Zombies are People Too
473 KB, 14 years ago, submitted by
This is ZAPT.
The driving force behind ZAPT is zombies. Killing them, being them, flooding the streets with them, and setting them on fire are all methods of zombie appreciation. It does not matter if you're running for a saferoom, running for an escape vehicle, defending a military base, or just hiding, there will be zombies. Zombies that beat you, zombies that strangle you, zombies that climb on you, zombies that coat you in bodily fluids, and zombies that will smash you into shit-flavored paste (with one arm, or two). Weapons are not optional.
And, keep in mind one little thing: In this mod, People are Zombies, Too.
ZAPT is 100% stand-alone. Although some features use external add-ons, they simply wont be added if the server is missing their requirements.
Zombie Features
Zombies are relatively intelligent with pretty nifty AI.
Zombies all have special moves (activated by jetting) that are unique to each class.
Zombies come in 11 flavors: Consumer, Fallen Survivor, Leaper, Jockey, Smasher, Smoker, Soldier, Standard, Swimmer, Witch, and Tank.
Zombies can convert humans by killing them.
Zombies are randomly clothed using what I call "Sensible Hats and Decals." They also use the zombie face decal pack by Striker150 and survivor decal pack by Rotondo.
Zombie players will keep their normal outfit. All skin colored nodes (determined by head color) will be turned to zombie colored (but the face decal is changed and the visor is removed for clarity).
Zombies have very dynamic thought and attack structure which should make it easy to add custom types if you're an add-on maker.
Zombie players have a 2.5 second window of opportunity after spawning to jet (right-click) and re-roll what they spawn as.
Zombies players can even climb brick walls by clicking them mid-air.
Human Features
Humans that die convert to Zombies as they respawn.
Humans have access to the following tools:
- The Pipebomb, which attracts zombies into its blast radius before exploding. (Included!)
- The Molotov, which has a damaging explosion and residual fire effect. Not only that, but afflicted objects will continue to burn and take damage.
- The Pill Bottle, which will instantly, and temporarily, restore 50% of your HP and consume the pill bottle.
- The Medpack, which will restore 100% of your HP after a few seconds.
Minigame Features
GUI that fits into the regular minigame option box list. This list does not appear if the server is not running ZAPT.
GUI contains options concerning mutations, points, friendly fire, tank selection, timers, and other game settings.
There are three mutations within ZAPT: Infection, Versus, and Man versus Tank.
- *Infection is your typical everyone-is-human-until-they-die. Bots will spawn, people will convert on death, and there will be a lot of blood. If there is only one player in the minigame, certain zombies will not spawn to keep things fun.
- Versus selects half of the minigame's population to play Zombies right from the start. Bots wont spawn (except for a few exceptions which MUST be controlled by AI), but once you die as a human, no second chances!
- Man versus Tank selects only one player to be a Super Tank. The timer is changed to a health monitor, bots do not spawn, people do not respawn (as human or otherwise), and the Safehouse isn't-so-safe.
Pretty Stuff
Killspam CI by Striker150.
Pipebomb, Fists, and Witch claws by Striker150.
Brick Icons for the Zombie and Tank spawn by Striker150.
Spawn Bricks with Teal-Colored arrows by Iban
A HUD that covers the bottom of your screen and informs you about your friend's health by Striker150 and Iban.
Special Thanks
- Space Guy - Being awesome.
- Ephialtes - Blatant Theft of Flamethrower Flame Effects
- Stratofortress - Blatant Theft of Molotov Explosion
- Chrono - Blatant theft of player light events code for the Witch's aurora.
- Destiny - Blatant theft of Minigame Events code.
- Sir Cox the Great, and all others I have learned from by ripping up their mods.
- Everyone who Submitted Bugs/Suggestions/Requests/Demands/Threats
Frequently Asked Questions
"People are spawning as Zombies on the People Spawn Points!"
This is because The Director cant find them zombie spawn points. Make sure there are Zombie Spawn Points nearby with a zombie type given to them. You may also need to increase the "Zombie Max Distance" in your RTB Preferences.
"I see 'They're Coming' and then my server lags out!"
Set the Mob Size Cap to something lower (5 - 10 is a safe bet) in the RTB Preferences. You can also disable mobs altogether by unchecking "Mobs are Allowed".
"Zombies make my server lag!"
Thin out your placement of zombie spawns and/or increase "Zombie Think Time" from 500ms. Increasing it to 1000ms will effectively halve how much processor power zombies require.
"Zombies are getting into the saferoom!"
The saferooms use trigger code from CityRPG. In order to make a saferoom safe, you need to ensure all bricks are entirely on top of a saferoom baseplate. Bricks hanging off do not get counted as safe. If zombies cannot get through the roof, then the trigger is too small. If they can stand on the roof, then the trigger is too tall. To change trigger size, alter the RTB preference.
All we want to do is eat your brains.
Are you serious? I don't get paid for this?!
(Ichverblog)
I'll write a description in a moment.
Make sure "ZAPT Enabled" is checked in the minigame menu.
If it still doesn't work you broke your Blockland installation and no one can help you.
P.S. Thanks for telling me though, now I have to Disable TDM and I'm fine... But I still don't see it, and I DED ENABLE IT
ME R NAWT NEWOOB!
WTFBBQ?! WAHT MAKS JOO SAI THART?
If you downloaded the mod before I added the description, I would strongly advise redownloading it.
Double thanks for letting me shoot that preview video.
I do not believe that sounds right. Maybe:
Yes, I know. I'm a perfectionist.
Anyway, is there any possibility that you could make this mod, when enabled, ensure the disabling of Gamemode_Zom
confuzzlement
Off Topic: Gamemode zombie is glitching me really bad how can i delete this
Please answer for me.
Could you make somthing where they dont do brick damage?
thx
I mean "CHOMP! (om nom nom)?!". And also the tank spawn doesn't even work! and the tank is... a, large zombie? I was going to put this in my server but also, It's filled to the brim with glitches.
your right these people are so dumb.
they dont reed requirements and thats why they fail
you need the Team deathmatch mod for this to work so you can set the gamemode.
(on topic) Great job 9.9/10
Ontopic: Love it!
overwrites bot mod, and Gamemode_Zombie.
iban, fix this
Make the zombie spawn so that Standard Bots can be spawned there. That way you won't have to use the large vehicle spawns.
Why would you need two zombie mods anyway?
Bot events, L4B and ZAPT doesn't work correctly with any of them enabled at the same time.
And i personally thinks that this is more fun than L4B.
Also,Nice With The GUI At The Bottom That Tells You How Are Your Teammates
1000/10! :D
100/10
But the zombies are invincable
or atleaste the player zombies
Those are needed because if you don't have them, and you load one of the premade maps, all the weps are hammers. How are you supposed to kill a zombie with a building tool?!
Tier+Tactical.
It's on RTB now
"Zombies act as vehicles"
- Rotondo
We already have a fucking pipebomb, we already have a fucking medkit, we already have some fucking pills, we already have a kick-ass L4D mod which could actully use whatever makes you be a zombie. Stop remaking everything that Rotondo has made, you even said you were going to take control of Blockland.
1/5
-I'm with you brother.
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Don't Like:
1) Infomaniac is Obsessed on ZAPT now
2) Zombie Game Mode Collision
3) When you become a zombie, the tip on that zombie(Use your jets to bla bla bla) should stay there until you aren't that zombie anymore.
----
Like:
1) Realistic L4D Zombies
2) Models
(Needs Infection that Spreads with Contact with zombies)
4) Overall Mod
----
You should add inf
Tank can throw stuff
leaper is like a witch when its leaps on someone(like if you leap on someone it kills them)
smasher(or as i like to call it charger)can pick up people and smash them
and why dont you name the consumer aka boomer after its l4d2 name?
Download Bushido's shit.
As well, I think the addition of sounds for the zombies in v3 would be epic. Screeching, screaming zombies chasing you are more exciting than silent mimes.
Congratulations for holding down the "?" key for 5 minutes.
these bots are alot marter then rotondos zombies and the guis and everything is better the only thing i miss is the downed feature
What is the director?
Why is their a director?
I cant use ZAPT cause this director thing plese delete it or is it a bug?
Pictures look great
Incrediblee
Cool add on
E.P.I.C.
Also, when im in the minigame menu, i get my old zombie mod options
You need to disable Gamemode_Zombie
They are uncompatable.
I think we know what a tank is, thanks.
@ZAPT
Rot's mod just wasn't working for me, and this one just looked cooler. Downloaded.
Why is this?
OnTopic: Nice! But for a random reason I dont really like it 3.5/5
OffTopoc: I liek Pie. c:
Same. Now it doesn work for me after I moved to a dell.
if i have this theres no bots or ais other than zombies.
D:
DELETE GAMEMODE_ZOMBIE (Left 4 block)! This conflits with ZAPT and causes bugs and glitches!
Check the enable ZAPT checkbox in the create minigame menu.
You need to set the spawns you place down to a certain zombie for it to work (with the wrench).
If you have Team Deathmatch enabled, make shure the gamemode is set to the ZAPT Gamemode
Enable ZAPT in the start game menu (Herp)
If you lag out when it says
Idea: If you ever do second chance, make an option to choose the weapons you can use when down.
As you might guess, I like the idea!
The witch's face decal... it keeps on appearing sometimes when I play. It appears and then fades. WTF? It's so god damn scary!
From what I've collected, it mostly happens when I'm jetting and when I'm in 3rd person, but I have had it before in none of these conditions.
Im going to try and get some screenshots, which is going to be SOME scary task!
:O
Black Mesa Defender
Cons:
That ^
Pros: It actually works with Bushi's weapons
Works with TDM mod, excellent.
Etcetera
(standard)
of the blockland update!!! so
dont be a hater and hate this
addon :(
the only reason i wouldent use rotondo's is because the gamemode is not compatable with the T+T ammo
and without T+T and T+T 2, Frogs weapondry wont work...
so i have no guns. and i need alot of guns for my zombie server to fill my store.
Also, whenever i save a ZAPT map, then reload it, none of my spawns work properly, is this a bug or just my server?
Laggy as fuck,
Too linear to use with RPGs,
It's not standalone at all. If you actually want it to work you need TDM mod and that isn't even specified.
Other than that,
[size=50pt]10/10[/size]
You let zombies spawn directly on you, leaper AI one-hit kills you on his super jump, special infected and common infected respawn almost instantly after death, and there's no Incapitation system.
Although, I have no choice but to use this gamemode since it's the only one working, It's a pain in the ass.
sorry for the double post
and since Rot's z-mod is broken
I'm fucking mad.
player-spawned zombies/vehicle spawnable zombies
wandering mode, I hate how they always find you
dude i think you are the dirator (if your the host witch you should be) so well your the dirator
Wrong. Do not belive this.
Montak@
The director is basically the AI behind many things. If you want zombies, you first have to properly set up a ZAPT minigame, and this AI will spawn the choosen zombies for you.
thank you.