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Output Event - SetScore

1 KB, 14 years ago, submitted by Truce

Sets the current score of a client.

Client -> SetScore [Score]

Example:
onActivate -> Client -> SetScore [0]
onActivate -> Client -> CenterPrint ["Your score was wiped!", 3]

Blocklulz
Whenever I wrench after sending it, it changes to -2147483648 =/
Matthew
@ Blocklulz

Your so a nooblet. GO AWAY NOOBLET
Super Chao
Well, this is good but i need a IfScore like
OnActivate - player - IfScore [20]
Variabletrue - player - SetInventory [(Weapon)]

Can you help?
dannu
it is a pain in the ass that i dont have that what matthew talked about i could really use it in TF-2 mingames
Tidalwave
i dont know what to use it for but you got my download 1/5 stars
Spy-clone
i got an event for you (i dont make add-ons but i was hoping youd make this) *OnScore* so that when people get a sertern score you set wep, move to brick, set infentory, anything! This will be a GREAT THING TO MAKE! and im sure people will like you for your event add-ons!!!
Blockblast
I agree,Spy-clone,I could make a class fight with that.
I need someone to make an event or something I can use to make a player;s score not reset when the minigame does!
The Question
There should be an "AddToScore" option. If there isn't already.
Vergick
@ The Question

Incscore