Events Set - Minigame
2 KB, 14 years ago, submitted by
Minigame Events
Information:
These events allow you to manipulate minigames.
Input Events:
- onMinigameJoin: When a client joins the minigame
- onMinigameLeave: When a client leaves the minigame
- onMinigameDeath: When a client dies via suicide or natural occurence (when killed by bricks or projectiles)
- onMinigameKill: When a client is killed by another client. Good for combat experience or whatever in RPGs.
- onMinigameReset: When the minigame is reset
Note: I ran out of ideas so if you have any suggestions please feel free to tell me them.
Credits:
Everyone who supports me.
and also...
onminigame death > killed > center print > you have been killed!
Vehicle only respawn if not in a minigame. So if its in a minigame it doesn't respawn but if it isn't in a mini game it does respawn. Also Vice-versa
This is a request for someone else called sniperfire on blockland forums
Please add, on Minigame TimeLimit, for timed minigame like to add Zombies at sertian time or whatever
hi
onpromtaccept>>client>>joinminigame
onactivate>>client>>joinminigame
on activate-self-start minigame
or something like that
The events don't do anything, Am i missing something or?
OnMinigameStart
So only the people in the minigame can hear
:(
5/5
:P
:/ onminigamestart and onminigamereset are basically 2 words for the same thing when the minigame starts it resets
onTeamWIN - When a team wins, this is fired (make it up to 10 onTeamWIN)
onTeamLOSE - just like above exept for losing
onMinigameUpdate - fires when the minigame is updated
onMinigameTalk - fires when a player says something in the minigame
Please make the ASAP as I am making a World of Tanks :)
:3
Or is there another mod for that?
The point amount you should be able to manipulate