Gun Game
7 KB, 12 years ago, submitted by
Completely rewrote the Gun Game script from last time. If you've played the CS mod, this is exactly what it is. You gain a new weapon every two kills, until you reach the max level.
Features:
-New GUI [/gungameoptions]
-Customization of weapons
-Runs along side other gamemodes.
-Greatly improved code from last Gun Game.
-Client-sided saving and loading of Gun Game weapon profiles.
This may or may not work with Slayer, there is a problem with Slayer where the minigame owner is not defined.
NOTICE: This gamemode is pretty much broked right now, so don't use it. I'll try and get it fixed sometime.
I have no idea what "Shoot" is as I haven't even played or looked at any CS:GO Beta footage, care to explain what it is? I could give it a shot.
yeah, the first thing that came to mind was CoD
otherwise this is awesome.
2:I hope there's an option ot change that.
3: I LOVE YOU.
2. Good luck at the next script
3. Make it every first kill... and include some .blb files in the description please. some that suit it.
On Topic:This is fun,unless the weapons are badly placed.
You can set it to be every kill by changing the points from killing from 1 to 2.
1. The first weapon does not work AT ALL when it is started.
2. Your player is messed up after the minigame AND Gun Game ended. The only way this is fixed by restarting Blockland.
I can't even rate this because I don't even know how this works.
Rating, idk???