Tactical Player
40 KB, 12 years ago, submitted by
The Playertype Features:
-3 Different states of health, each state is a different speed/jump height depending on health, Normal, Medium, and Low health
-Heals overtime
-No jump sound
-Better Falling Damage, the health you lose depends on the height you fall from
-Chance that you will "cripple" your legs upon falling (dependent on height you fall from)
-Health will be decreased to 1
-Crippled legs mean slower move speed until it heals
-2 states while you have crippled legs Low and Medium health
-You can heal back to normal states over time
-Custom falldamage sound + screen shake
-Heart beat sounds + Red flashing when health is low
-Heads up message when your health is very low
-Several Rtb prefs to customize it the way you want
Rtb Prefs:
-Heal Delay, the delay after being damaged before you start healing (milliseconds)
-Heal Speed, the delay between each interval of health is given to you (milliseconds)
-Fall Damage amount, The amount of fall damage you recieve Original, Better, and Bouncy
-Can Cripple legs, Toggles weather or not legs can be crippled
-Can Heal, toggles whether or not you can heal overtime
On Topic: Wow, this sounds great! I love the idea that you can cripple your legs. And when you get hurt, you get sort of the effect as on other games.
ILL PAY OVA 9,000$s
If i were to make this I would make a mod for it but we already have critical hits for certain weapons I would rather steer clear of it and any way hit boxes are extremely bad at detecting hits on hands or feet.
@thecableguy
Its just a description I didn't know how to sum it all up in 1 sentence, they're just cool features to make it better.
if you don't want it you don't have to download it
Also thanks for all the other positive comments they're appreciated
99999/-1
Well, it's usually like getting out of reality, but some games, like the Battlefield series, are realistic, so it's like you're really in war, but you won't die. See what I mean?
expect updates within the next week or so
and
@Grooveshark
I'll try to take that as a compliment.... also 99999/-1 is -99999 just for the record
Okay......Add More Cripple areas and differnt Efects Like you get your hand crippled....Less Aim....Right Arm Cripple
no-one can eport still not tested file
no-one can report still not tested file
The skull/crossbones only means that admins/moderators havn't tested it yet, retard
and yaa it was approved c:
-Fix a bug where you can't get your legs crippled (fall damage is no longer dependent on height you fall from will try to fix this soon)
I meant to say crippled legs not fall damage woops :P
Also
V3 may include the ability for the player to bleed from direct hits from weapons
inb4CoDfanboy.
Exactly. I dreamed it with and option to disable crosshair, but this is epic in anyways!
-Bleeding
-Rtb pref for bleeding
-Crippled leg chance now depends on fall height
OUT OF
4.1 Patch
-Fixed some bugs
-Made the heartbeat flashes better
-Added a quieter heart beat when you have medium health
-Added a crippled legs message
4.2 Update
-Removed useless pref
-Changed fall damage dampener to Fall Damage with a dropdown menu with Oringal, Better, and Bouncy
-Fixed some console errors
that's just absurd, if you break your legs in real life taking a bullet wouldn't kill you, it'd just hurt more.
only crippling your legs brings it down to 1 health, the main purpose is to make you vulnerable to enemies
Not realistic if its force firstperson?
Mk, Id like to see my body from the outside in real life war fare.
You just made your self sound stupid, Congrats!
Actually it does not force first person and that is probably what he is referring to
A "realistic" player wouldn't be able to do anything, seeing as we're PLASTIC MINIFIGURES
stfu
first off you only head devastating wounds in seconds if you set the delay really low, this player type is meant to be suitable for several types of gamemodes and applications, if you don't want it don't godamn download it