Flashlight Energy
5 KB, 12 years ago, submitted by
Adds an energy counter to the player's light. When it runs out, the light will vanish. Pretty self explanatory. It does not replace the player's light with a flashlight (I used a stupid name for this), it simply adds onto it.
Features:
- Counter appears on the center print so it does not interfere with the bottom print.
- Energy levels from 0% to 200% (Regeneration will only go to 100%).
- Ability to adjust drain and regeneration speeds. (Milliseconds)
- Variable for VCE: <var:player:flEnergy>
- Event to adjust player's light energy: Player > changeflEnergy > [Set, Add] [Value]
- Ability to toggle regeneration. (Set the regeneration speed to 0)
PLEEZ?
Seeing as there are no other aspects for the battery to use, I don't think that is needed.
Replace lights in any way
Disable or enable lights, or add a pref to
run on batteries, but you can use events if you want it to.
cause diahhrea
This does:
add a small bar to show how much battery life your light has.
turns off your light after your battery runs out.