Output Event - makeWater
2 KB, 14 years ago, submitted by
This event can turn any brick into a water brick. Now, whether it be a bathtub, ocean, or anything in-between, you can use the right size brick for the job.
This event takes two parameters:
The first is a checkbox, if checked the brick will turn into a water brick, if unchecked the brick will turn into a normal brick.
The second is a slider, this is how strong of a current you would like your water to have.
Note: When you save bricks that have been turned into water bricks by this event, only the fact that it is a water brick or not can be saved. This is due to limitations in the way blockland saves bricks. In order to maintain current of bricks, you should not rely on the water being saved, but make the water and current set each time you use that save. This can be as simple as having an onActivate that triggers a makeWater on all of the bricks you wish to be water bricks.
With this add-on, you can make kiddy pools and beaches by turning plates and smaller bricks into water. Other water bricks are baseplate bricks and are suited only for deep water and pools.
It's not only recent. I just havn't been releasing things on RTB due to some bug that stopped people with ampersands in their name from creating accounts. I recently bought a new key, and got a new name without a "&" in my name, and now I can release stuff.
(but im not gonna be the one to do it)
5/5 =D
(decode for number)
sorry for the caps. Glad im not in IRC lol.
-Comando
registerOutputEvent(fxDTSBrick, "makeWater", "bool" TAB "float 0 100 1 0");
to:
registerOutputEvent(fxDTSBrick, "makeWater", "bool" TAB "float -100 100 1 0");
Then you will have the option of setting the current in either direction.
can you say it easyer
like a activate>self>.....and whtever
not downloading
WOW: 5/5
wow+WOW: 10/5
WOW+WOW: 10000000000000000000/1
50000000000000000000/1