Password Events
1 KB, 14 years ago, submitted by
The old Password mod is back! Set your password (onactivate>self>password>(whatever)). Then when you get the the door type /password (whatever). If there are any bugs please tell me, I take no credit in making this.
DOWNLOADED :D
How would you know?
And yes I reported this.
Coolguy: I can't improve, I ported this, I did not make it.
No I'm not joking.
:cookaymonsta:
ifAdmin > Client > CenterPrint > <color:FFFFFF>Welcome back, %1!
ifSuperAdmin > Client > CenterPrint > <color:FFFFFF>Welcome back, %1!
Variable False > Named Brick [Spawn] > setPlayerTransform > North (Tick)
Variable False > Named Brick [Spawn] > spawnProjectile > 0 , 0 , 0 Player Spawn 0 , 0 , 0 1.0
You're just not using it correctly.
It's also good for challenges. You know when you want to go on a level where you left off, you can type a password for it so you can continue.
4.5/5
Heres mine:
[onactive]==>[self]==>[password]==>[your password here]
[onPass(or onpawssord)]==>[self]==>[disappear]==>[5]
This is a setup for a simple disappearing door. You have to click the door again after the use of password.
To fix/remove this add this line to the event:
[onpass(or onpassword)]==>[self]==>[password]==>[your password here].
Hope it helps.
On topic: Epic, but the messages are to boring in my option. I would use fonts and more colors. 9.5/10.
People could save the bricks and look at the .bls file or admins can wrench the brick and look at your password.
Also the "password" is sent and stored in plain text.
Just to let you know ;)
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Anyway, pretty useful add-on.
or like a gamemode that the control room is on the ground