Auto Saver
3 KB, 14 years ago, submitted by
Server-sided Auto Saver
Information:
Saves the server bricks every certain amount of minutes. Using RTB server control (or global variables you can find at the start of the server.cs file) you can control the following things:
"File name": The name of the file to save as.
"Loop time": The time interval that the server will save (in minutes)
"Save ownership": Whether or not the auto saver should save ownership.
"Save events": Whether or not the auto saver should save events.
To start the auto saver type /startautosaver and to stop it type /stopautosaver.
Credits:
Randy - for his awesome dedicated saving function, thanks heaps.
Everyone who supports me.
onActivate -> self -> Spawn Item -> [Gun]
...after you dedi-save and load that event will become...
onActivate -> self -> Spawn Item -> [Hammer]
Similar things happen with sound events (anything with a datablock int he o
any way to fix this?
and if its to the hosting comp, how can i load it via the CMD window?
As for the time beign incorrect issue, I honestly have no idea atm what is causing this.
This error for example seems to come up a lot:
Object contentError(1954) AudioProfile -> SimDataBlock -> SimObject
It also says it saved to "Add-Ons/Print_2x2f_Default/prints" even though it did
-5000/5
Even it doesent load just a save.
4/5
3/5
5/5!