Output Event - SetCheckpoint
1 KB, 10 years ago, submitted by
Requested by Treynolds416
This output event will allow you to set a players checkpoint brick without having them actually having to walk onto it.
Example Usage
OnPlayerTouch>NamedBrick[Checkpoint2]>SetCheckpoint
That would set the brick named "Checkpoint2" as the players current checkpoint so long as that "Checkpoint2" is indeed a checkpoint brick.
bacon 1234 10 years ago
i like this one thx creator