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Output Event - SetCheckpoint

1 KB, 10 years ago, submitted by DannyBoy

Requested by Treynolds416

This output event will allow you to set a players checkpoint brick without having them actually having to walk onto it.

Example Usage
OnPlayerTouch>NamedBrick[Checkpoint2]>SetCheckpoint

That would set the brick named "Checkpoint2" as the players current checkpoint so long as that "Checkpoint2" is indeed a checkpoint brick.

bacon 1234
i like this one thx creator