Too Many Bricks Inventory
295 KB, 11 years ago, submitted by
The Too Many Bricks Inventory is a client side building interface overhaul. It expands the default brick inventory into a system of up to 5 rows of bricks (This limit can be lifted if people really want it) in an intuitive and convienent interface. TMBI fits snugly into the rest of the default interface and expands on many systems such as macros and pref saving, as well as support for even the smallest resolutions. TMBI is the solution to your inventory problems. Why not try it out?
Also included in TMBI is the new and amazing ghost brick mover that snaps your ghost brick to wherever you look! You can even drag your ghost brick around by looking along a path! (Be warned, however, that excessive use of the ghost brick dragging feature can sometimes trigger my bot detector add-on)
Also check out this dramatic TMBI preview video: http://www.youtube.com/watch?v=BmXa-FpQEXA
And this early development preview of the ghost brick mover: http://www.youtube.com/watch?v=xsegWz7N7yc
A note to gamemode developers:
TMBI removes some server dependencies for building commands. If your gamemode repurposes the 0-9 keys for something other than building, you will need this code for TMBI users:
Wtf are you posting on the wrong mod or something? That makes no sense in this cont
I can easily confuse
I will if it is
I love NARGs addonns!
5/5
If it was dangerous, they'd remove it already
1.if you use right click (for temp brick) it resets to default
2.not compatable with macro saver
The glitch with right clicking was a dumb mistake on my part and an easy fix. I'll probably have an update with numerous small fixes within the week if I find time.
I have found enough bugs to know why the admins didn't aprove,too.
It's not approved because it completely bypassed the approval system due to an error that was out of my control. It simply hasn't been approved yet, not actively failed or anything. If you could send me more info about any bugs you find that would be n
Didn't know about th' bug.
But after use in one to two servers,when I use TMBI in the third server,My brick menue will not update,and stays at the default bricks./:example:\ If i wanted to add a 64X64 plate to my brick menue,and just simply double-click on th' Icon,and hit "Done",all I see is the bricks i had before,no bricks removed,and certantly no 64X64 base./:example:\
Right clicking a brick will still work if your brick inventory was not open when you opened the selector, because when the selector closes and your inventory reopens, it uses the active brick, overriding the instantuse. That was a lazy mistake on my part and I'll have it fixed s
What do you mean list the brick size? Just like in a vanilla copy of blockland, TMBI displays the UI name, which may or may not contain the brick size. I am not sure what else you might be referring
Wtf are you talking about?
And in the second picture
Edit: removed? It was a good point. Oh well, it's getting fixed soon anyway.
I will be sure to wire a fix to that in any future versions.
Infinite/5
If you have the Brick Menu open, and the server changes map, the first row will only show half of itself.
If you have the Brick Menu open, and the server changes map, the first row will only show half of itself.
I have tested and asked several people to test for this, and no problems arose. If it only happens once by freak chance, it is probably not worthy of being reported.
Chances are that closing and reopening the brick menu will fix this issue, if it ever manages to ret
so its basicly a copy of the "too many items" mod for minecraft?...
its a copy (basicly) but ill download it
so its basicly a copy of the "too many items" mod for minecraft?...
its a copy (basicly) but ill download it
I don't think it's really fair to call it a copy because it shares exactly 0% of the functionality and the only major conceptual similarity is the name, which is so people are able to identify it for what it does. Really, the equivalent of TMI comes default in blockland with the brick selector. This is extending your quick access invent
But not on RTB quite yet
There is a Beta version available in the NARG forum th
When you take a screenshot the brick selections reset because the UI reset.
This is a HUGE issue problem for me right now because I'm taking picture of bricks so I have to keep loading my inventory after every picture.
In the meantime, a temporary solution is to use the preference saver alot more frequently, because I have found that most people barely use it at all.
However, I also have a new feature or two I would like to roll out with the update, so that may take a little extra time.
TMBI is compatible with the tab shifting thing, although I personally just press
inf/1
YOU ARE GAY! LOLOLOTROLOLOLOLO
hey butface! didnt you know that icanbreathfire said he WASNT gay? i guess you are a 1st or 2nd grader that cant read... i dont even know how you managed to spell the word gay!
I HAVE TOOOOOO MANY BRICKS
Chances are you have an inefficient GUI replacer mod of some sort that piggybacks GUI creation functions and causes this.
An example would be the Custom UI Mod [v2_3] found here: http://forum.blockland.us/index.php?topic=1991
With that said, I found one problem. Whenever I try to use a macro with this addon installed, it always uses a 32x32 baseplate instead of the selected brick. When I uninstall the addon it's fine, but when I install it again I get this problem. I'll still give it 5/5 stars though.
Also toughplayer1 doesn't know how videogames work. Or mods. Or life.