Event - setPlayerTransform
2 KB, 14 years ago, submitted by
Usage:
The target is where you're going to be teleported to.
The first input is direction you want the player to be facing when he reaches the other side.
The second input, when tagged, causes velocity to be carried through the transfer.
The third input, when tagged, offsets your character based on where he was on the first brick.*
*This feature works best when used with the same size brick for both ends of the teleporter.
Norly? I Think thats what the discription says, Thanks alot for clarifying
Ahhhh goood times goood times Lake5 is a "re-re!"
THIS IS THE WORS EVENT IN THE HISTORY OF EVENTS EVER MADE!!!
WOW you suck noob and STOP TALKING LIKE THIS!
It is needed because MoveToBrick only works for the owner of the brick.
meh, not so shure that hes a noob, but he definitely needs to shut the fuck up before ephi or you or me slap him.
Fo sho
Use something called "NAMED BRICK"...
Pretty much the same, yes, except for
Raw victory...
5/5
High-tech builds need this.
Wow, cool down man...
Looks like i'm not the only one with that problem.
You might consider adding in above/below brick option, too.
(meaning that the person teleports on or under the brick)
it makes stairs unnecassary and elevators possible
That's the player event moveToBrick. I use this a lot in my lab, it's totally noobproofed now. Thanks!
Pretend there's a brick over there that you can't reach. You also have a brick next to you, and a wrench. You would wrench the brick and go:
onActivate NAMED BRICK otherside setPlayerTransform Relative
When clicked the brick would take you to that far away one you couldn't reach otherwise.
I don't think it works on bots, sorry.
(sorry for triple poast)
Did you check looking at your mods? (disable or enabled)
10/10
I have a button. I click button, a menu pops up with floor numbers on it, i click the numbers, and i should just teleport to the button on the floor i chose, which it does, but the second check box doesn't work. I have done tests to test what might be messing it up and found that it is multiple varlinks.
onActivate>>Named Brick: teleporter1>>setPlayerTransform>>Relative (etc)
Then it only works for the owner of the brick.
Without this, we will use teledoors, TORTURE!
How will famous servers be famous without them?
Thanks for this add-on!
Sometimes it doesnt work, sometimes it does