Extra Events Pack
1 KB, 13 years ago, submitted by
Contains 8 more events. The events are as listen here:
setRandomColor - Sets a brick to a random color.
setRandomRendering - Randomly sets the bricks rendering.
setRandomColliding - randomly sets the bricks colliding
setRandomRaycasting - randomly sets the bricks Raycasting
setPlayerScaleBetter - There is 3 sliders for this event. Each slider is a diffrent axis, giveing you alot more ways to change your players scale.
setPlayerColor - Allows you to set your player. There is 4 boxes for this event. First is red, green, blue, then transparency.
botAttack - For use with Amades bot events, it makes your bot swing its weapon.
setPlayerClanTags - Sets a players clan tags. Max length for each tag is 4, so its not abuseable.
I made all of this. I love eventing, and i just thought maybe these would be useful, so i decided to release it for all of you. :3 I hope you all like this.
off topic: inb4thisissparta!
Lol.
I was mad when they removed the Bot Atack from the bot events, made things alot harder for me.
Also when they up-dated the variables. Good thing i finaly figured them out.
Pretty Good. 5/5+download
This is different the events you are describing are for making a bot attack something untill it dies or goes out of range. This event makes the bot just fire its weapon once.
You can't as far as I know set random item unless he knows exactly whats in your invintory. I think it runs off of a database with numbers. thats why there is no random vehicle, or anything that isn't standard.
I love you.
(<3)/5
Nuff said
Only thing that can't be done with other addons is the xyz player type.
1/5
There is already clan tag event, it would be more useful if you can do things like font or bitmap
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Lol just kidding, it is great
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infinity/5 + dling
The Events are just awesome.
OnPrintSet[whichever parameter such as G, 1, etc.]>self>setcolor>[blue]. This would allow for things like lotteries to be set up or a remake of the puzzel from the tutorial.
If I had a cookie, I would give it to you!!!
Ovar 9000/5
No.
>onBotSpawn>Self>botAttack Okay, so it's THERE, but nothing happens.
>onBotSpawn>Player>(There is no botAttack) Problem #1.
>onBotSpawn>Bot>(Again, no botAttack.) Problem #2.
So there you have it. Anyway to fix this?