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SapHealth Output Events

1 KB, 13 years ago, submitted by Niliscro

Two output events for the player. startSap and stopSap.
Made by Truce, suggested by myself.

Features
Player -> startSap x, n
- x defines the seconds inbetween losing health (and the initial delay); can be 1 to 60
- n defines the health lost per "sap"; can be 1 to 100 (instant death after the delay)

Player -> stopSap n
- n defines the health healed upon stopping the sap loop; can be 0 to the player's previous health amount (the HP they had before they were being sapped)

This can be used for a variety of things, such as:

    [li]Making players "bleed" after they run into a harmful object. This allows them to try and get help before they completely die.[/li]
    [li]Making a custom thirst/heat/food/etc feature for any RP, where players will stop losing HP when in towns, and must find food/heat/water (bricks or items that would heal them) to stay alive.[/li]
    [li]Adding realism to obstacle courses, or simply making them more challenging[/li]
    [li]Making poisons[/li]
    [li]Putting time pressure on escape games[/li]
    [li]Your own personal amusement[/li]

General_Ardolf
Nice... big fishie will realisticly eat well...
dannu
nice 5/5
s0ull3ss2k4
Now he needs to make it so that if you use a MedKit it will stop the HealthSap
Leopard
Freaking Epic event. I thought you could do this before, I guess not.
allan103
Spy sapin' ma health! Ha ha, good job.
Blocko
sound sappy lol (Bad Pun) 5/5
Would have been easyer if it was just loose health or something
So, it's like a health drainer?
swatone
Would be useful on a deathrun
DoctorPwn
@allan103 You took teh words out of my mouth man PWNAGE
the hacker
can you make it DE sap health like add health
Nutshell Hero
EVENT SAPPIN MAH HEALTH
Ghost7810
Im now looking for a moveToBrick (Output event) So I can finish on my lair and make it neat
ZombieDude
@ghost, Search 'setplayertransform'. Its like moveToBrick but better.
LinkIsAwsome
Blockland plus a timer (your time is your life) or a breath gauge for swimming, ENDLESS uses. 5/5