1 KB, 2 years ago, 21 downloads, 63 views, by Shock
The playSound event, but with a variable pitch slider going from 0.2 to 2.
Also includes playRandomPitchedSound too.
Targets include Self and Client as per the original playSound event targets.
Sounds made using playPitchedSound are also not affected by /timescale.
BLF Thread: https://forum.blockland.us/index.php?topic=301231.0
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